Method card · Number

The first number that comes to mind.

Type the first number between 1 and 100 that comes to mind.

Go to experiment1 min long17 real first answers

Original study

  1. Kubovy, M., & Psotka, J. (1976). The predominance of seven and the apparent spontaneity of numerical choices. Journal of Experimental Psychology: Human Perception and Performance, 2(2), 291–294. Source
  2. Simon, W. E. (1971). Number and color responses of some college students: Preliminary evidence for a "blue seven phenomenon". Perceptual and Motor Skills, 33(2), 373–374. Source
  3. Veritasium [D. Muller] (2024, Mart). Why is this number everywhere? [Video]. YouTube. Source
  4. Knowles, P. L. (1977). The "blue seven" is not a phenomenon. Perceptual and Motor Skills, 45(2), 648–650. Source
  5. Östling, R., Wang, J. T.-y., Chou, E. Y., & Camerer, C. F. (2011). Testing game theory in the field: Swedish LUPI lottery games. American Economic Journal: Microeconomics, 3(3), 1–33. Source
  6. Mehta, J., Starmer, C., & Sugden, R. (1994). The nature of salience: An experimental investigation of pure coordination games. American Economic Review, 84(3), 658–673. Source

Our adaptation

A written, four-round adaptation of Kubovy and Psotka's (1976) 'first number that comes to mind' task. Round 1 asks for a whole number from 1 to 100 (the wording is fixed and no example number is ever shown); round 2 asks for a first number from 1 to 10, round 3 for the number the participant thinks the fewest people will pick, and round 4 for a guess of the crowd's most frequent round-1 number. The crowd distribution is shown only after answering.

Differences from the original study

  • The number is typed, not spoken; it is not directly comparable with the spoken answers of the original studies.
  • The original asked for 0–9; our single-digit round uses 1–10.
  • Rounds follow each other for the same person, so an earlier round may influence a later one.

Measured variables

The columns of the open data file. List fields are expanded into numbered columns (for example rt_60, est_3); JSON columns contain only numbers and fixed stimulus names.

ColumnTypeDescription
nintegerRound 1: first number between 1 and 100 that comes to mind (main measure; validated on the server).
n10integerRound 2: first number between 1 and 10 that comes to mind.
leastintegerRound 3: the number the participant thinks the fewest people will choose (1–100).
guess_topintegerRound 4: guess of the crowd's most frequent round-1 number (1–100).
Columns present in every file (14)
row_idstringRow code. Regenerated at random in every release; it does not identify a person and cannot be matched across releases or experiments.
experimentstringShort name of the experiment (URL slug).
experiment_versionintegerVersion of the answer format. For experiments whose format changed, only the current format is published.
dateYYYY-MM-DD | YYYY-Www | YYYY-MMDay the answer was given (Istanbul time). If fewer than 5 answers share the same day, language and device, it is coarsened to the ISO week, and to the month if that is still too few.
date_precisionday | week | monthPrecision of the date column.
langtr | en | (boş)Interface language. Language recording started in the first week of October 2026; for earlier answers it is known only in experiments whose stimuli depend on the language, and empty otherwise.
devicedesktop | mobile | tablet | (boş)Device class reported by the browser (class only; browser details are neither stored here nor published).
sourcesite | embedWhere the answer came from: the balabs site or the experiment embedded on another site. The embedding site is not published.
modefree | daily | challenge | race | session | (boş)Play mode in scored experiments: free play, daily round, challenge, race room, experiment session. Empty for unscored experiments and for older answers that did not store it.
color_visionnormal | rg | by | contrast | (boş)In color-based experiments, the color vision mode the participant chose: normal, red-green, blue-yellow or high contrast. Stimuli are generated along different axes per mode, so compare within a mode. Empty for other experiments.
first_play1Every row is a participant’s first play of this experiment (always 1). Replays are stored only as leaderboard scores and are not part of the open data.
seen_beforeyes | no | unsure | (boş)Participant’s own report of whether they had seen this experiment or its known answer before (in experiments that ask).
duration_snumberTime from the start of the experiment to submitting the answer, in seconds (measured in the browser, 0.1 s).
play_scorenumberLeaderboard score of the first play (scored experiments; defined on the method card). Empty for unscored experiments.

Exclusion criteria

The server accepts only whole numbers from 1 to 100; anything else is rejected. Values from the extra rounds are collected in the browser and only reduced to a safe form on the server (numeric type and magnitude bounds); we recommend removing out-of-range values in analysis. We also recommend reporting culturally marked numbers such as 1, 100, 42 and 69 separately.

  • Only each participant's first answer to this experiment; replays are not included.
  • Simulated rows, bots, banned and sample accounts are not included.
  • Answers before 3 October 2026 are not included (the first day the open data notice was live).

Scoring

This experiment has no leaderboard score. The crowd result is the share (%) of each number and the most frequent numbers.

Version notes

  • October 2026

    The interface language (lang) started being stored with each answer; for earlier answers it is known only in experiments whose stimuli depend on the language, and empty otherwise.