Method card · Group game

The minority game.

Everyone picks Left or Right at the same time: can you predict where the crowd will go so you end up in the minority?

Go to experiment3 min long0 real first answers

Original study

  1. Arthur, W. B. (1994). Inductive reasoning and bounded rationality. American Economic Review, 84(2), 406–411. Source
  2. Challet, D., & Zhang, Y.-C. (1997). Emergence of cooperation and organization in an evolutionary game. Physica A: Statistical Mechanics and its Applications, 246(3–4), 407–418. Source
  3. Savit, R., Manuca, R., & Riolo, R. (1999). Adaptive competition, market efficiency, and phase transitions. Physical Review Letters, 82(10), 2203–2206. Source
  4. Bottazzi, G., & Devetag, G. (2003). A laboratory experiment on the minority game. Physica A: Statistical Mechanics and its Applications, 324(1–2), 124–132. Source
  5. Płatkowski, T., & Ramsza, M. (2003). Playing minority game. Physica A: Statistical Mechanics and its Applications, 323, 726–734. Source
  6. Challet, D., Marsili, M., & Zhang, Y.-C. (2004). Minority games: Interacting agents in financial markets. Oxford University Press. Source
  7. Arechar, A. A., Gächter, S., & Molleman, L. (2018). Conducting interactive experiments online. Experimental Economics, 21(1), 99–131. Source

Our adaptation

A live-room adaptation of Arthur's (1994) El Farol problem and Challet and Zhang's (1997) minority game. A game starts when 9 people gather in a public room (3–200 in private rooms); over 10 rounds each player picks Left or Right within 10 seconds, and others' choices stay hidden until the round ends. Players on the side chosen by fewer people get 1 point; nobody scores on a tie. Choices are collected on the server and results are written on the server when the room ends.

Differences from the original study

  • Points are not real money.
  • 10 rounds are far shorter than the 100 of laboratory studies.
  • Room size varies, and if someone leaves mid-game the count can become even.

Measured variables

The columns of the open data file. List fields are expanded into numbered columns (for example rt_60, est_3); JSON columns contain only numbers and fixed stimulus names.

ColumnTypeDescription
group_idgroup codeRoom code: links rows from the same room; regenerated at random in every release.
group_sizeintegerNumber of players in the room.
pointsnumberPlayer's total points (rounds won).
picksJSONChoices over ten rounds (0 = Left, 1 = Right, null = no choice).
msharenumberRoom's mean minority share over rounds (%; share of players on the winning side, 0 on tied rounds).
switch_ratenumberPlayer's rate of switching sides between consecutive valid choices.
Columns present in every file (14)
row_idstringRow code. Regenerated at random in every release; it does not identify a person and cannot be matched across releases or experiments.
experimentstringShort name of the experiment (URL slug).
experiment_versionintegerVersion of the answer format. For experiments whose format changed, only the current format is published.
dateYYYY-MM-DD | YYYY-Www | YYYY-MMDay the answer was given (Istanbul time). If fewer than 5 answers share the same day, language and device, it is coarsened to the ISO week, and to the month if that is still too few.
date_precisionday | week | monthPrecision of the date column.
langtr | en | (boş)Interface language. Language recording started in the first week of October 2026; for earlier answers it is known only in experiments whose stimuli depend on the language, and empty otherwise.
devicedesktop | mobile | tablet | (boş)Device class reported by the browser (class only; browser details are neither stored here nor published).
sourcesite | embedWhere the answer came from: the balabs site or the experiment embedded on another site. The embedding site is not published.
modefree | daily | challenge | race | session | (boş)Play mode in scored experiments: free play, daily round, challenge, race room, experiment session. Empty for unscored experiments and for older answers that did not store it.
color_visionnormal | rg | by | contrast | (boş)In color-based experiments, the color vision mode the participant chose: normal, red-green, blue-yellow or high contrast. Stimuli are generated along different axes per mode, so compare within a mode. Empty for other experiments.
first_play1Every row is a participant’s first play of this experiment (always 1). Replays are stored only as leaderboard scores and are not part of the open data.
seen_beforeyes | no | unsure | (boş)Participant’s own report of whether they had seen this experiment or its known answer before (in experiments that ask).
duration_snumberTime from the start of the experiment to submitting the answer, in seconds (measured in the browser, 0.1 s).
play_scorenumberLeaderboard score of the first play (scored experiments; defined on the method card). Empty for unscored experiments.

Exclusion criteria

Answers to this experiment are never accepted from the browser; they are written on the server from the room's action records only when the room ends. Spectators who joined the room but did not play are not included.

  • Only each participant's first answer to this experiment; replays are not included.
  • Simulated rows, bots, banned and sample accounts are not included.
  • Answers before 3 October 2026 are not included (the first day the open data notice was live).

Scoring

This experiment has no leaderboard score. The in-room score is the number of rounds won.

Version notes

  • October 2026

    The interface language (lang) started being stored with each answer; for earlier answers it is known only in experiments whose stimuli depend on the language, and empty otherwise.