Open Rhythm Repp, 2005

Keep the beat.

Tap the screen along with a metronome; after twelve clicks the sound stops and you carry on at the same tempo. Do your taps land before the click? Do you speed up in the silence?

3 minto take part 1responses Anonymousno sign-up needed
click, click, click…keep the tempo when the sound stops−40 ms
EXP. 051

How closely can you tap along with a metronome, and how well can you hold the tempo once the sound stops?

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Science box

When we tap along with a metronome our taps usually land a few tens of milliseconds before the click; when the sound stops, our internal clock keeps the beat going but often hurries a little.

What we measure

This is the synchronization–continuation task. In each round a metronome clicks 12 times; the first 3 clicks are a warm-up. You tap the screen or press a key on each click. After the 12th click the sound stops and you continue for 12 more taps at the same tempo. Five rounds, five tempos (450, 550, 650, 750, 850 ms between clicks), in an order set by the game seed. The clicks are scheduled in advance on the browser's audio clock; taps are taken with the event's own timestamp and converted from the audio clock to the page clock. Each analysed click (4th to 12th) is paired with the nearest tap (at most half an interval away); asynchrony = tap − click (negative: early). The synchronization score comes from the standard deviation of the asynchronies (how much they wobble): 10 / (1 + (SD / 40 ms)^1.6). The continuation score comes from the percentage difference between your average tap interval and the metronome's, plus the coefficient of variation of the intervals: 10 / (1 + ((|tempo %| + 0.5 × CV) / 6)^1.6). A round's score is the average of the two; the maximum total is 50. If you cannot or prefer not to use sound, the metronome can be given as a light; those rounds are flagged.

What the research says

Repp (2005) and Repp and Su (2013) wrote two comprehensive reviews of the finger-tapping literature. When people tap with a simple metronome, the mean asynchrony is usually negative (the negative mean asynchrony); it is smaller in musicians. In one study described by Repp and Su, with a metronome at 800 ms intervals drummers' asynchrony was about −20 ms, while pianists, singers and non-musicians were around −50 ms; in non-musicians the asynchrony grew as the tempo slowed. Synchronizing with a visual metronome is markedly more variable than with an auditory one. Flach (2005) found that taps speed up as soon as the sound stops, and that this did not change even when participants knew when the transition would come; a link between asynchrony during synchronization and tempo during continuation has also been reported. Anglada-Tort, Harrison and Jacoby (2022) showed that latency and jitter from hardware are the biggest problem in online tapping experiments.

Why it happens

A tap is not a reaction but a prediction: the brain anticipates when the next click will come and starts the movement in advance. There are several explanations for why taps land early: the sensory accumulation account, which says that touch information from the finger reaches the brain later than sound, or the idea that the interval between clicks is perceived as slightly shorter than it is. None of them explains every finding on its own. During synchronization an error-correction process is always at work: if one tap was early, the next is delayed slightly. When the sound stops this correction ends and only the internal timer keeps the tempo; small errors accumulate and the tempo can drift.

Limitations

In a browser, getting sound out of the speaker and registering a touch can take a few tens of milliseconds, depending on the device; we try to correct for audio output latency, but we cannot know the touch latency. So do not compare your mean asynchrony directly with laboratory values; we compute the score from measures that a constant delay does not affect (variability and continuation tempo). Bluetooth headphones can add a noticeable extra delay; wired headphones or the device's own speaker are better. If your phone is on silent you may not hear anything. Rounds played with the light are more variable and are flagged separately.

negative (before the click)Direction of mean asynchrony when tapping with a metronomeRepp, 2005
about −20 / −50 msDrummers / non-musicians, 800 ms intervalRepp & Su, 2013
higherVariability with a visual metronome (vs. auditory)Repp & Su, 2013
speeds upTempo at the moment the sound stopsFlach, 2005
hardware latencyBiggest problem in online tapping experimentsAnglada-Tort et al., 2022
  1. Repp, B. H. (2005). Sensorimotor synchronization: A review of the tapping literature. Psychonomic Bulletin & Review, 12(6), 969–992. View source ↗
  2. Repp, B. H., & Su, Y.-H. (2013). Sensorimotor synchronization: A review of recent research (2006–2012). Psychonomic Bulletin & Review, 20(3), 403–452. View source ↗
  3. Flach, R. (2005). The transition from synchronization to continuation tapping. Human Movement Science, 24(4), 465–483. View source ↗
  4. Anglada-Tort, M., Harrison, P. M. C., & Jacoby, N. (2022). REPP: A robust cross-platform solution for online sensorimotor synchronization experiments. Behavior Research Methods, 54(5), 2271–2285. View source ↗

Tapping your foot

Tapping your foot to a song, an orchestra following the conductor's hand, a whole hall clapping in time: people are remarkably good at moving with a rhythm. In the laboratory this skill is usually studied in its simplest form: tapping a finger along with a metronome.

In this experiment a metronome clicks twelve times in each round and you tap the screen on every click. After twelve clicks the sound stops, and you carry on for twelve more taps at the same tempo. This two-part design is the classic task researchers call 'synchronization–continuation'. The first part shows how well you lock on to an external rhythm, the second how well your internal clock holds the tempo on its own.

Why do we tap before the click?

Bruno Repp's 2005 review and Repp and Yi-Huang Su's 2013 review summarise hundreds of studies in this field. One of the most surprising and most robust findings is that when people tap with a simple metronome, their taps land, on average, before the click. This is called the negative mean asynchrony. People do not notice it; it feels as if they are tapping exactly with the click.

This anticipation shows that the brain is not reacting to the click but predicting when the next one will come and starting the movement ahead of time. Why exactly the taps run early is still debated. One explanation is that touch information from the finger reaches the brain later than sound, so the finger has to go a little early to feel 'simultaneous'. Another is that the interval between clicks is perceived as slightly shorter than it is. Adding extra sounds between the clicks reduces the asynchrony, which supports the second idea, but not every finding fits it.

Musicians and tempo

The asynchrony is smaller in musicians. In one study described by Repp and Su, with a metronome clicking once every 800 ms, drummers' asynchrony was about −20 ms, while pianists, singers and non-musicians were around −50 ms. Tempo matters too: in non-musicians the asynchrony grows as the clicks get further apart, whereas in musicians it stays small and fairly constant.

Synchronizing with a visual rhythm is much harder than with sound. With a flashing light, taps become noticeably more variable; Repp and Su report that with a static flashing light it gets especially hard once the clicks are less than 500 ms apart. For people who cannot use sound we also offer the metronome as a light, but we flag those rounds; they should not be read on the same scale as rounds with sound.

When the sound stops

Once the metronome falls silent, your internal clock is the only way to keep the tempo. During synchronization the brain makes small corrections after each tap: if one was early, the next is delayed a little. When the sound stops, that chance to correct disappears; small errors pile up and the tempo can drift.

In 2005 Rasmus Flach focused on the moment of transition. As soon as the sound stopped, taps sped up, and this did not change even when participants knew exactly when the transition would come. According to Repp and Su, Flach also found that people who tapped earlier during synchronization tapped with shorter intervals during continuation, which fits the idea that the interval between clicks is perceived as shorter than it is. In this experiment we compare your average tap interval in continuation with the metronome's at every tempo.

Measuring rhythm in a browser

Rhythm experiments deal in milliseconds, and an ordinary computer or phone is not designed to be that precise. Getting sound out of the speaker, registering a touch on the screen and the browser processing it all add delays of a few tens of milliseconds that vary from device to device. In 2022 Manuel Anglada-Tort, Peter Harrison and Nori Jacoby showed that this latency and jitter are the biggest problem for online tapping experiments, and developed a method that gets around it by recording through a microphone.

We do not use the microphone. We schedule the clicks on the browser's audio clock in advance, use the audio output time the browser reports, and take each tap with the event's own timestamp. Even so, we cannot know the touch latency. That is why we compute the score not from the mean asynchrony but from two measures that a constant delay does not affect: how much your taps wobble from one click to the next, and how far your tempo drifts once the sound stops.

What your score does and does not tell you

Half of each round's score comes from synchronization and half from continuation. The synchronization score is computed from the standard deviation of the asynchronies on the nine clicks after the warm-up: a variability of 40 ms gives 5 points, 20 ms about 7.5. The continuation score adds half the variability of the intervals to the percentage difference between your average tap interval and the metronome's: a combined 6% gives 5 points. The maximum total is 50.

We show your mean asynchrony on the results screen because it is the measure this experiment is famous for, but that number also contains your device's delay. The same person may see a different mean asynchrony on a phone and on a computer. As crowd data comes in, we will show how asynchrony and continuation speed-up are distributed by tempo.

FAQ

What is negative asynchrony?

It is the tendency, when tapping along with a metronome, for taps to land on average before the click. People do not notice it; they feel they are tapping exactly in time. Repp (2005) and Repp and Su (2013) describe the finding as very robust, while its cause is still debated.

How is my score calculated?

Half of each round comes from synchronization and half from continuation. The synchronization score is based on how much your taps wobble around the clicks (standard deviation); the continuation score on how far your tempo drifts after the sound stops and how irregular your tap intervals are. The maximum total is 50.

Why doesn't my mean asynchrony affect my score?

Because in a browser the delay of sound and touch can vary by a few tens of milliseconds from device to device, and that delay shifts the mean directly. Variability and continuation tempo are not affected by a constant delay.

Why do I speed up when the sound stops?

It is a common finding: Flach (2005) found that taps speed up as soon as the sound stops, even when participants know the transition is coming. One explanation is that the interval between clicks was already being perceived as slightly shorter, and this shows up in the silence.

What if I have no sound, or my headphones are Bluetooth?

If your phone is on silent you may not hear anything; there is a sound check at the start. Bluetooth headphones can add a noticeable extra delay; wired headphones or the device's speaker are better. If you cannot use sound, you can play with the metronome as a light; those rounds are flagged separately.

Are musicians better?

Usually, yes: musicians' asynchrony is smaller and their taps wobble less. In one study described by Repp and Su (2013), drummers' asynchrony was about −20 ms and non-musicians' around −50 ms.

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