The chimp test.

The famous test from Ayumu the chimpanzee: numbers appear on a grid for as little as 210 milliseconds, then turn into white squares. Tap the squares in order and see how you compare with Ayumu under the same conditions.

2 minto take part 0responses Anonymousno sign-up needed
8210 mstap smallest to largest
EXP. 050

If a few numbers flash on screen for the blink of an eye and vanish, can you point to where they were in order, smallest to largest?

Loading the experiment… It needs JavaScript to run; you can still read the science box and the article below.

Play again, climb higher

Leaderboard.

  1. No one is on the leaderboard yet. Be the first.
Only volunteers appear on the leaderboard. Your anonymous plays are linked to your account when you volunteer.Volunteer number memory · each person’s best play counts · “Today” resets every midnight (Istanbul time)
Take part first.

Reading the science could sway your answer. Everything unlocks once you take part, but you can read it now if you prefer.

Back to the experiment
Science box

A young chimpanzee, Ayumu, remembered where numbers had been after a very brief glimpse better than humans did; but later studies showed that people who practise can catch up with him and overtake him.

What we measure

We measure the ability to hold the positions and order of a few numbers after a very brief glimpse. On an 8 × 5 grid (5 × 8 on a portrait screen), tapping the circle in the middle makes a few numbers between 1 and 9 appear in random places; after a short time they turn into white squares by themselves. You tap the squares in order from smallest to largest; the first wrong tap ends the trial and the correct order is shown. Five rounds: five numbers at 650, 430 and 210 milliseconds (five trials at 210 ms, three at the others), then six and seven numbers at 210 ms. The display time is measured frame by frame and recorded. A trial's score is the number of squares you tapped correctly before your first mistake divided by the number of numbers; a round's score is 10 times the average. The maximum total is 50.

What the research says

Inoue and Matsuzawa (2007) taught six chimpanzees at Kyoto University (three mother–offspring pairs) to order the numerals 1–9 on a touch screen. In the 'limited-hold' test five numerals appeared for 650, 430 or 210 ms and were then covered by white squares. The young chimpanzee Ayumu's performance did not change as the time got shorter; nine university students who took the test in a single session got worse as it shortened. According to Silberberg and Kearns's (2009) reading of the published graph, both were about 79% correct at 650 ms; at 210 ms Ayumu stayed at about 79% while the students fell to about 38%. Silberberg and Kearns showed that two people could reach Ayumu's level at 210 ms with practice (for the one who started unpractised, it took about 2,500 trials). Cook and Wilson (2010) reported that two students who practised at 650 ms reached 94% and 96% at 210 ms and significantly outperformed Ayumu.

Why it happens

Even after the numbers leave the screen, a brief visual trace (iconic memory) remains; you have to move attention quickly over that trace and transfer the positions and order into working memory. Because 210 ms is close to the rate at which the eyes jump from one place to another, there is no time to scan the screen. Inoue and Matsuzawa linked Ayumu's success to 'eidetic imagery', reported to be more common in children. Cook and Wilson, however, showed that when the numbers were replaced by a complex pattern mask made of line segments, the students' success dropped to 77–81%, which suggests that the task relies largely on ordinary iconic memory. Practice speeds this process up considerably.

Limitations

The comparison with Ayumu is rough: his rate is the average of hundreds of trials, yours at 210 ms rests on five. The values for Ayumu and the students are approximate readings from the published graph. Because of your screen's frame rate the numbers may stay up a few milliseconds longer than intended; we record the measured time. In Inoue and Matsuzawa's test each trial also began by touching a circle, but screen size, the visual angle of the grid and the touch screen's response vary between devices. Playing this game several times is itself practice; your first game is the one kept in the scientific data.

~79%Ayumu, 210 ms, five numbers: share of perfect trialsSilberberg & Kearns, 2009
~79% / ~38%University students (first time), 650 ms / 210 msSilberberg & Kearns, 2009
~2,500 trialsPractice needed to reach Ayumu's level (one person)Silberberg & Kearns, 2009
94% and 96%Two practised students, 210 msCook & Wilson, 2010
77% and 81.5%Same students with a pattern maskCook & Wilson, 2010
  1. Inoue, S., & Matsuzawa, T. (2007). Working memory of numerals in chimpanzees. Current Biology, 17(23), R1004–R1005. View source ↗
  2. Silberberg, A., & Kearns, D. (2009). Memory for the order of briefly presented numerals in humans as a function of practice. Animal Cognition, 12(2), 405–407. View source ↗
  3. Cook, P., & Wilson, M. (2010). Do young chimpanzees have extraordinary working memory? Psychonomic Bulletin & Review, 17(4), 599–600. View source ↗

Ayumu and the white squares

At the end of 2007 the world's press was talking about a young chimpanzee. Ayumu, who lived at Kyoto University's Primate Research Institute, could point in order to where numbers had briefly appeared on a touch screen after they had turned into white squares, and he did it better than university students.

This experiment is a version of that test. Tap the circle in the middle and a few numbers between 1 and 9 appear in random places on the grid, then turn into white squares very quickly. Your job is to tap the squares from smallest to largest: first where the smallest number was, then the next. The time drops from 650 milliseconds to 210, and then the numbers multiply.

Inoue and Matsuzawa's experiment

Sana Inoue and Tetsuro Matsuzawa first taught six chimpanzees, three mother–offspring pairs, the order of the numerals 1 to 9. They then used two memory tests. In the 'masking' test, touching the first numeral covered all the others with white squares. In the 'limited-hold' test, touching a start circle made five numerals appear for a fixed time only, after which they were covered automatically: 650, 430 or 210 milliseconds.

650 ms was chosen to match the average time the chimpanzees spent before touching the first numeral in the masking test. 210 ms is close to the rate at which the eyes jump from one point to another, so there is no time to scan the screen. Ayumu's performance barely changed as the time got shorter. Nine university students who took the test in a single session got worse as it shortened; at 430 and 210 ms the difference between Ayumu and the students was statistically significant.

The numbers behind the comparison

The paper reported its results only as a graph. In their 2009 reply, Alan Silberberg and David Kearns read off these values: at 650 ms the students were as good as Ayumu, both completing about 79% of trials perfectly. At 210 ms Ayumu stayed at about 79% while the students' average fell to about 38%.

The third round of this game repeats exactly that condition: five numbers, 210 milliseconds. On the results screen you will see how many of the five trials in that round you completed perfectly, side by side with Ayumu's and the students' rates. Completing four of the five matches Ayumu's rate.

The critique: a practice gap

Silberberg and Kearns pointed out an important difference in method: Ayumu had played the task for months, whereas the students were seeing it for the first time. They played it themselves. Silberberg started recording without practice, close to the 2007 students' level, and reached Ayumu's level after about 2,500 trials. Kearns had played a lot while programming the task: he was at about 30% at 210 ms when he first tried it and was already at Ayumu's level by the time he started recording. In their view, the key to success in this task was not youth or species but practice.

In 2010 Peter Cook and Margaret Wilson went further. Before practice, two university students were 46% and 38% correct at 210 ms, much like the 2007 students. After weeks of practice at 650 ms, 15,000 trials each and similar to Ayumu's training, they reached 94% and 96% at 210 ms and significantly outperformed Ayumu. They also noted that Ayumu was the only one of the six chimpanzees to reach that level. The authors concluded that there is no evidence for a superior or qualitatively different spatial memory system in chimpanzees.

A trace in the eye, or extraordinary memory?

Inoue and Matsuzawa had linked Ayumu's performance to 'eidetic imagery', the ability to hold a detailed image of a scene in mind for a short time, reported to be more common in children. To test that interpretation, Cook and Wilson replaced the white squares with a pattern mask made of lines resembling parts of digits. Accuracy dropped from 94–96% to 77–81%.

Because a pattern mask disrupts the brief visual trace left in the eye (iconic memory or an afterimage), this result suggests the task relies largely on ordinary iconic memory. The most balanced reading today is that Ayumu really is an outstanding player, but it has not been shown that the ability is special to chimpanzees or comes from a system different from ours. The debate is a good example of why you should look at the conditions of a comparison before concluding that one species is 'smarter'.

What your score does and does not tell you

Each trial scores the number of squares you tapped correctly before your first mistake divided by the number of numbers: get three of five in order and then slip, and that trial scores 0.6. A round's score is 10 times the average, and the maximum total is 50. The key comparison on the results screen, though, is the share of perfect trials, because Inoue and Matsuzawa also counted only trials in which every number was ordered correctly.

Your rate is based on a handful of trials; a single wrong tap changes your 210 ms rate by twenty percentage points. Because of your screen's frame rate the numbers may stay up a few milliseconds longer than intended; we record the measured time. Replaying the test is practice too: as Silberberg and Kearns showed, you should expect to improve as you play. That is why your first game is the one kept in the scientific data.

FAQ

Who is Ayumu?

A chimpanzee at Kyoto University's Primate Research Institute, the son of a chimpanzee called Ai. In Inoue and Matsuzawa's (2007) study he was the best performer on the test of remembering where numbers had been after a very brief glimpse.

Do chimpanzees have better memory than humans?

In the 2007 comparison Ayumu did better than students taking the test for the first time. But Silberberg and Kearns (2009) and Cook and Wilson (2010) showed that people who practise can catch up with Ayumu and overtake him. A superior memory system in chimpanzees has not been demonstrated.

Why exactly 210 milliseconds?

Inoue and Matsuzawa chose it because it is close to the rate at which the eyes jump from one point to another, so there is no time to scan the screen. 650 ms was the average time the chimpanzees took before touching the first numeral.

How is my score calculated?

In each trial we take the number of squares you tapped correctly before your first mistake, divided by the number of numbers; a round's score is 10 times the average of these, with a maximum total of 50. The comparison with Ayumu looks at how many of the five 210 ms trials you completed perfectly.

Can I get better with practice?

Yes. Silberberg started at the level of the 2007 students and reached Ayumu's level at 210 ms after about 2,500 trials; Cook and Wilson's two students reached 94% and 96% after weeks of practice. Your first game is the one kept in the scientific data.

What are the play modes?

'Free play' gives new layouts each time; 'Daily series' gives everyone the same numbers and positions that day; in challenges, race rooms and sessions everyone plays the same seed too. Replays count for the leaderboard and for you.

Discussion 0 comments

Join the discussionReading is open to everyone. Volunteer to comment and vote; it takes 20 seconds.
No comments yet.Be the first to write; a good question gets the discussion going.

Threads about this experiment

Start a new thread →
There’s no separate thread for this experiment yet. Start one to critique the method, share a paper or ask a new question.